News

Introducing the RAISE Project: A Groundbreaking Approach to Environmental Education

We are excited to introduce RAISE, an innovative project that is shaping the future of environmental education. Launched in January 2023 and set to conclude in December 2024, RAISE is part of the Erasmus Plus KA2 program and aims to create impactful change through the development of a 3D Virtual World Learning Environment (VWLE).

What is the RAISE Project?

RAISE stands for Raising Environmental Knowledge and Awareness (EK&A) among school students. The project addresses the growing need for sustainability-focused education by offering a 3D virtual learning platform that immerses students in an interactive, engaging, and educational digital environment. The goal is to foster a deeper understanding of environmental issues and inspire the next generation to contribute to a more sustainable future.

Why RAISE Matters

With the increasing urgency of climate change and environmental degradation, it has never been more important to equip students with the knowledge and tools they need to become proactive stewards of the environment. However, traditional methods of teaching environmental education often fall short in providing students with the engaging and hands-on learning experiences necessary to make a lasting impact.

RAISE tackles this challenge head-on by combining innovative EdTech with environmental education. By immersing students in a dynamic virtual world, the project aims to enhance learning, promote critical thinking, and encourage collaboration on environmental issues.

The RAISE Virtual World Learning Environment (VWLE)

At the heart of the project is the development of the Virtual World Learning Environment (VWLE), a cutting-edge 3D platform that brings environmental education to life. This immersive tool is designed to:

  • Engage students in real-world environmental challenges through simulations and interactive activities.
  • Provide a collaborative virtual space where students can work together on projects that promote sustainability.
  • Enhance critical thinking and problem-solving skills by allowing students to experiment with solutions to environmental problems in a controlled virtual setting.

The platform will also feature curriculum-aligned learning modules, making it easy for educators to integrate it into their classrooms. The result? A fun, interactive, and highly effective approach to environmental education that prepares students for the challenges of tomorrow.

Who is Behind RAISE?

RAISE is a collaborative effort involving partners from Greece, Italy, and Portugal, all working together to make environmental education more engaging and accessible. As a part of the Erasmus Plus KA2 program, the project brings together educators, technology experts, and environmental advocates to develop a platform that addresses the pressing need for sustainability-focused learning in schools.

What’s Next for RAISE?

As the project progresses, we will continue developing the VWLE, refining the learning modules, and running pilot tests in schools across partner countries. By December 2024, we aim to have a fully functional platform that can be adopted by educators across Europe and beyond. We are excited to see how the RAISE platform will empower students to take action for a more sustainable world.

Stay tuned for updates as we share more about the project’s milestones and how you can get involved in this exciting journey toward a greener future!


Follow our journey as we work together to create lasting environmental change through education!

#RAISEProject #ErasmusPlus #EnvironmentalEducation #Sustainability #3DVirtualLearning

CityGo Webinar: “Διαδικτυακες κοινοτητες μαθησης: Οδηγος για εκπαιδευτες” – Πεμπτη 10/11, στις 15:00

Το εργαστήριο Ποιότητας Λογισμικού και Αλληλεπίδρασης Ανθρώπου – Υπολογιστή στα πλαίσια του ERASMUS+ έργου CityGo, διοργανώνει Webinar.

Το Webinar απευθύνεται σε εκπαιδευτές όλων των βαθμίδων και στοχεύει στο να τους βοηθήσει να είναι πιο αποτελεσματικοί στη διαδικτυακή εκπαιδευτική διαδικασία μέσω της χρήσης διαδικτυακών κοινοτήτων μάθησης.

Αν επιθυμείτε να λάβετε μέρος, παρακαλώ συμπληρώστε τη παρακάτω φόρμα:

Φόρμα εγγραφής


Το πρόγραμμα:

15:00 – 15:10 Υποδοχή Συμμετεχόντων

15:00 – 15:30 Καλωσόρισμα από τον καθ. Μιχάλη Ξένο, Επιστημονικό Υπεύθυνο του έργου

15:30 – 16:00 Εισαγωγή στο θέμα του έργου CityGo

16:00 – 16:10 Διάλειμμα

16:10 – 17:05 Εργαλεία και δεξιότητες για αποτελεσματικές διαδικτυακές κοινότητες

17:05 – 17:20 Ερωτήσεις & Συζήτηση

Θα δοθούν βεβαιώσεις παρακολούθησης που θα αποσταλούν στη διεύθυνση ηλεκτρονικού ταχυδρομείου που θα συμπληρώσετε.

Το link για το webinar θα αποσταλεί την προηγούμενη (09/11) επίσης στη διεύθυνση ηλεκτρονικού ταχυδρομείου που θα συμπληρώσετε

The University of Patras participates in the new research project Positive

The University of Patras participates in the new research project Positive: Prevention Of Stress by exploiting an Innovative Virtual Environment. This is a 24-month project, funded by Erasmus + and centrally coordinated by the ISMAI University Institute in Portugal. For the University of Patras, the project is coordinated by Professor Michalis Xenos of the Department of Computer Engineering and Informatics of the University of Patras.

The project also includes the Agrupamento de Escolas de Rates group of basic education and pre-school schools in Portugal, the Arsakeio Lyceum of Patras, the Los Pinos school which is a private educational centre in Spain and the public organization “eMundus” which deals with research and implementation activities in the field of education in Lithuania.

The main goal of the POSITIVE project is to help students learn first how to recognise stress and then how to overcome the obstacles associated with stressful situations during their school life. The consortium, after gathering and examining the possible factors that expose students to stress, will outline the nature, sources, symptoms and appropriate stress relief treatments for children and young people, focusing on the school environment. In this context, a learning 3D virtual world will be created that will aim to raise awareness about stress issues, while at the same time help students better cope with their stress through properly designed games.

The project started in January 2022, and the inaugural meeting took place online on the 20th & 21st of the same month.

The University of Patras participates in the new research project D-PBL

The University of Patras participates in the new research project D-PBL: advancing project-based learning into the Digital Era. This is a two-year project funded by Erasmus + and centrally coordinated by the ISMAI University Institute in Portugal. For the University of Patras, the project is coordinated by Professor Michalis Xenos of the Department of Computer Engineering and Informatics of the University of Patras. The project also involves the University of Pardubice in the Czech Republic, the University of Flensburg in Germany and the Białystok University of Technology in Poland.

The aim of the D-PBL project is to combine digital teaching-learning with project-based learning, as applied internationally.

The project started in January 2022 and in May 2022 the inaugural meeting will take place in Lithuania.

The University of Patras participates in the new research project CityGo

The University of Patras participates in the new research project CityGo: Challenge-Oriented Collaborative Online Communities in the Paradigm of Sustainable City. This is a project that lasts 20 months, funded by Erasmus + and centrally coordinated by Vilnius College of Technologies and Design (VTDK), which is a state-owned higher education institution in Lithuania. For the University of Patras the project is coordinated by Professor Michalis Xenos of the Department Of Computer and Informatics Engineering of the University of Patras.

The project is also attended by the ISMAI University Institute in Portugal, the University of Pardubice in the Czech Republic, the University of Flensburg in Germany and the Białystok University of Technology in Poland. The CityGo project aims to develop methodology and material to enable higher education institutions (HEIs) to offer quality and engaging ways of learning based on problem-solving in a digital environment. During this project, the consortium will develop an effective methodology teaching / learning in collaborative online communities, where students will be involved in solving specific social issues Challenges for a Sustainable City.

The project started in January 2022 and within May 2022 the inaugural meeting will take place in Lithuania.

You can watch the video prepared by the partners for the start of the project here: