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Μοριοδοτούμενο Εκπαιδευτικό Πρόγραμμα

Εκπαιδευτικό Πρόγραμμα: «Δημιουργία Εκπαιδευτικών Παιγνίων με το Minecraft Education»

Ενημέρωση – Αιτήσεις

Στο ΚΕΔΙΒΙΜ του Πανεπιστήμιου Πατρών, υλοποιείται το νέο Μοριοδοτούμενο Εκπαιδευτικό Πρόγραμμα με τίτλο: «Δημιουργία Εκπαιδευτικών Παιγνίων με το Minecraft Education» !

Ο στόχος του προγράμματος είναι να εκπαιδεύσει τους συμμετέχοντες στη δημιουργία εκπαιδευτικών παιγνίων αξιοποιώντας το Minecraft Education ως εργαλείο μάθησης. Εστιάζει στην ανάπτυξη ψηφιακών δεξιοτήτων, παιδαγωγικών προσεγγίσεων και δημιουργικών σεναρίων για την τάξη. Σκοπός είναι η ενίσχυση της ενεργητικής μάθησης και της εμπλοκής των μαθητών μέσω παιχνιδοποίησης.

Το Πρόγραμμα απευθύνεται σε: Εκπαιδευτικούς Πρωτοβάθμιας και Δευτεροβάθμιας Εκπαίδευσης, Φοιτητές (Μεταπτυχιακούς & μη), Προγραμματιστές και σχεδιαστές εκπαιδευτικών παιγνίων, Εκπαιδευτικούς Οργανισμούς και Κέντρα – Φροντιστήρια (δημοσίου και ιδιωτικού δικαίου), Οργανισμούς Εκπαίδευσης και Κατάρτισης (δημοσίου και ιδιωτικού δικαίου), Γονείς και Κηδεμόνες, Gamers και Minecraft Enthusiasts.

Το Πρόγραμμα προσφέρει:

  • Μοριοδότηση για πίνακες ΑΣΕΠ (σύμφωνα με την ισχύουσα νομοθεσία)
  • Εφαρμοσμένες γνώσεις στη δημιουργία εκπαιδευτικών σεναρίων με χρήση του Minecraft Education
  • Πλήρως ασύγχρονη παρακολούθηση – μελέτη στον δικό σου ρυθμό
  • Πιστοποιητικό Επιμόρφωσης από το Πανεπιστήμιο Πατρών
  • Υποστήριξη από εξειδικευμένους εκπαιδευτές και πρόσβαση σε πλούσιο εκπαιδευτικό υλικό

Η συνολική διάρκεια του Προγράμματος είναι 400 ωρών, (με έναρξη της 23/06/2025 και λήξη 29/12/2025) το πρόγραμμα περιλαμβάνει διαφάνειες, βίντεο, μελέτες περίπτωσης και πρακτικές ασκήσεις, διασφαλίζοντας μια ολοκληρωμένη μαθησιακή εμπειρία.

Η συμμετοχή των εκπαιδευόμενων στο κόστος* φοίτησης είναι 460 €. Η πληρωμή των τελών φοίτησης γίνεται είτε σε δύο ισόποσες δόσεις, μία πριν την έναρξη του προγράμματος και μία στο μέσο του προγράμματος, είτε με εφάπαξ καταβολή πριν την έναρξη του προγράμματος.

*Το Κ.Ε.ΔΙ.ΒΙ.Μ. του Πανεπιστημίου Πατρών, στα πλαίσια της κοινωνικής πολιτικής που εφαρμόζει, προσφέρει έκπτωση επί των τελών συμμετοχής σε ειδικές κατηγορίες εκπαιδευομένων, όπως π.χ. σε προπτυχιακούς/μεταπτυχιακούς φοιτητές και υποψήφιους διδάκτορες του Πανεπιστημίου Πατρών, σε ευαίσθητες και ευπαθείς κοινωνικές ομάδες, κλπ. Το κόστος σε αυτήν την περίπτωση διαμορφώνεται στα 390 € (έκπτωση 15%).

✍️ Κάνε την Αίτησή σου Σήμερα: 👉 Υποβολή Αίτησης στο https://kedivim.upatras.gr/…/aitisi-dimiourgia…/

Celebrating the New Year at the Software Quality and Human-Computer Interaction Laboratory!

Good luck knows no season! 🎉

At the Software Quality and Human-Computer Interaction Laboratory, we recently gathered to cut our New Year’s cake, embracing the tradition of welcoming good fortune and success for the year ahead.

A Gathering of Innovation & Collaboration

This special occasion brought together not only our lab members but also esteemed colleagues from our Department and the University, making it a moment of unity, collaboration, and shared aspirations for the future.

Wishing for a Year of Growth

As we continue our journey in Human-Computer Interaction, Eye Tracking, Virtual Reality, and more, we look forward to a year filled with innovation, groundbreaking research, and exciting projects.

A big thank you to everyone who joined—we’re excited for what’s to come!

Vocational High School of Egio Visits Our Lab!

On Thursday, March 20th, we had the pleasure of hosting the students of the Vocational High School of Egio at the Software Quality and Human-Computer Interaction Laboratory!

During their visit, students had the opportunity to explore our lab, engage with cutting-edge technology, and dive into the exciting field of Human-Computer Interaction (HCI).

Hands-On Learning Experience

From Eye Tracking and Virtual Reality (VR) to Physiological Sensors, students witnessed firsthand how these innovative technologies function. They learned how data is collected, visualized, and analyzed, gaining valuable insights into the role of HCI in modern research and development.

A Day of Innovation & Inspiration

This interactive experience allowed students to:
✔️ Experiment with real-world HCI applications
✔️ Understand the significance of user experience research
✔️ Witness how biometric and behavioral data impact technology design

Thank You!

A huge thank you to all the students and faculty who participated! Your curiosity and enthusiasm made this visit truly special. We look forward to inspiring the next generation of innovators in technology and interaction design!

Stay tuned for more updates on our research and educational initiatives!

GUESS Project Meeting Kicks Off a Promising New Year

The Software Quality and Human-Computer Interaction Laboratory started the year with an exciting milestone—the latest GUESS Project Meeting took place on January 14th, bringing together all project partners to exchange updates, evaluate progress, and outline the next steps for this dynamic international collaboration.

Hands-On Testing in the GUESS Virtual World

A key moment of the meeting was a hands-on session in the GUESS virtual world, where partners had the opportunity to test interactive educational games in a simulated environment. This collaborative session offered valuable insights and feedback, supporting the ongoing improvement of the user experience and technical design.

Looking Ahead

As active contributors to the GUESS Project, our lab is proud to support the development of immersive, game-based learning environments. The project reflects our commitment to innovation, interdisciplinary research, and impactful educational technologies. We look forward to continued collaboration and new achievements throughout the year.

Concluding the 4th Transnational Project Meeting at Lyceum Manin in Cremona, Italy

On December 9-10, 2024, we successfully wrapped up the 4th Transnational Project Meeting of the RAISE project at Lyceum Manin, in Cremona, Italy, marking a major milestone in our journey toward fostering environmental awareness among students.

The event served as a dynamic platform for collaboration, where partners exchanged valuable insights and feedback on the final version of our virtual world—a cutting-edge tool designed to inspire and educate students on sustainability.

Over the course of two days, participants shared experiences, discussed next steps, and worked together to ensure the platform’s effectiveness in empowering the next generation of environmentally conscious learners. The spirit of teamwork and innovation was truly on display, reflecting the core values of the RAISE project.

huge thank you to all participants for their dedication, expertise, and enthusiasm. Your contributions have been instrumental in bringing this project to life and ensuring its long-lasting impact.

The RAISE project continues to show that through collaboration and innovation, we can shape a greener and more sustainable future for generations to come!

SIMOnS project Infographic

Exciting news from the SIMOnS project! Our state-of-the-art report on learning and assessing digital skills is complete, marking a major milestone in our journey.

Now, we’re gearing up for the next phase: Educational Content Production! This step involves gathering innovative learning materials to implement in the SIMOnS app, making digital skills education more accessible and personalized than ever before.

Visit the project’s social media:
Instagram: https://www.instagram.com/simonsproject/
Website: https://www.simonsproject.eu/homepage
LinkedIn: https://www.linkedin.com/in/simons-project-0918a02b8/

RAISE project 4th newsletter

We are thrilled to share the highlights from our 4th Newsletter of Project RAISE! Here’s what you need to know:

Major Milestone: We’ve completed the Final Version of our 3D Virtual World! This interactive platform educates, inspires, and empowers action for the planet through engaging and creative learning.

Dissemination Activities:
• Multiplier Event at Arsakeio (October, 2024): Presented the goals and the activities of the RAISE project, fostering further discussion among a total of 70 educators, teachers and students participating.
• Multiplier Event at AEDAS (October, 2024): Event educators, teachers, students and parents highlighted their educational work through their participation in the RAISE project.

Final Version Implementation: A total of 200 students from AEDAS, Arsakeio, and Manin schools took part in exploring our gamified environment, which is designed to teach key sustainability principles. The feedback has been immensely positive, underscoring the project’s potential to transform Environmental Education.

ΠΡΟΣΚΛΗΣΗ ΣΕ ΗΜΕΡΙΔΑ – «Ημέρα Ενημέρωσης για την Ψηφιακή Διδασκαλία και Μάθηση» – Εκδήλωση Διάχυσης του έργου Erasmus+ D-PBL

Το Πανεπιστήμιο Πατρών (Εργαστήριο Ποιότητας Λογισμικού και Αλληλεπίδρασης Ανθρώπου-Υπολογιστή) σας προσκαλεί στο εργαστήριο του έργου D-PBL: προώθηση της μάθησης με βάση έργα στην Ψηφιακή Εποχή – Αριθμός Έργου: 2021-1-PT01-KA220-HED-000032011, που θα πραγματοποιηθεί την Τετάρτη, 13 Νοεμβρίου 2024, στο Τμήμα Μηχανικών Η/Υ & Πληροφορικής του Πανεπιστημίου Πατρών (Πανεπιστημιούπολη, Ρίο 26504). 

Θα χαρούμε πολύ να βρεθείτε κοντά μας και να ενημερωθείτε για τις δράσεις μας.

Πρόγραμμα Ημερίδας: 

09:00 Εγγραφή  
09:30 Καλωσόρισμα Καθηγητής Μιχάλης Ξένος 
10:00 Παρουσίαση του έργου DPBL Κα Μαριάννα Σταμάτη 
10:30 Παρουσίαση των μεθόδων μάθησης με βάση το έργο Καθηγητής Μιχάλης Ξένος 
11:00 Διάλειμμά  (Ελαφρύ γεύμα, χαλαρή συζήτηση)   
11:15 Oμιλητές σχετικά με την EAD Επίκουρη καθηγήτρια Μαρία Ρήγκου, Κα Νόρα Κουβαρά 
11:45 Αποτελέσματα της πιλοτικής δοκιμής Συμμετέχοντες στις πιλοτικές δοκιμές 
12:15 Παρουσίαση της πλατφόρμας D-PBL Κος Άγγελος Φωτόπουλος 
12:45 Εργαστήριο  Ομάδα UPatras 
14:00 Ανοιχτή συζήτηση Ομάδα UPatras 
14:30 Κλείσιμο της ημερίδας  

Poster:

Celebrating Innovation and Achievement: The 2024 Summer School Showcase at Arsakeio School

October 16th was a day filled with inspiration and accomplishment as the vibrant halls of Arsakeio School came alive with the spirit of innovation and creativity. This special event marked the celebration of the 2024 Summer School program, where students from various schools shared their transformative journeys, showcased groundbreaking projects, and highlighted their milestones.

As representatives of the Software Quality and Human-Computer Interaction Lab, we were proud to contribute to this exciting day by presenting our initiatives, which reflect our commitment to advancing technology and human-centered design. Our projects served as a testament to the power of collaboration and the creativity of young minds dedicated to shaping the future of technology.

The event culminated in a heartwarming moment as students received their attendance confirmations, a symbol of their dedication and hard work throughout the program. Witnessing their joy and sense of accomplishment was a reminder of the immense potential that lies in fostering learning opportunities that challenge and inspire.

The 2024 Summer School showcase was more than just an event; it was a celebration of collective achievement and the transformative impact of education and innovation. As we look ahead, we are inspired to continue building bridges between technology and human interaction, empowering the next generation of innovators.

Here’s to the journey of discovery, the spirit of collaboration, and the boundless potential of our students. Together, we are shaping a brighter, more innovative future!

Thesis Presentations 2024-2025

The thesis topics for the academic year 2024-2025 have been uploaded on the department’s website, and the relevant announcement can be found here.

The topics will be presented in room “Δ1” on Thursday, October 3rd, 2024, at 13:00. Questions can be made during office hours as well. Expressions of interest can be made by submitting the relevant questionnaire (mandatory) and a CV (nonmandatory) by Friday, October 11th, 2024, at 24:00, with an email to sqlab@upatras.gr. The email should have the subject “Diplo 2025.” More information can be found here.

This year’s theses will be presented in room “E2” on Monday, October 7th, at 11:00. You are all welcome to attend. The program is the following:

11:00-11:30 “Game creation in Unity for traffic education”
11:30-12:00 “Development of a game on a storytelling platform for engineers aimed at training and developing Agile techniques”
12:00-12:30 “Improvement of the effectiveness of electronic forms/questionnaires using eye-tracking data”
12:30-13:00 “Use of eye-tracking to predict dizziness phenomena in virtual reality environments”
13:00-13:00 “Development of a system for quick detection of the last focus point in a pop-up window, based on real-time eye-tracking data”