The thesis topics for the academic year 2024-2025 have been uploaded on the department’s website, and the relevant announcement can be found here.
The topics will be presented in room “Δ1” on Thursday, October 3rd, 2024, at 13:00. Questions can be made during office hours as well. Expressions of interest can be made by submitting the relevant questionnaire (mandatory) and a CV (nonmandatory) by Friday, October 11th, 2024, at 24:00, with an email to sqlab@upatras.gr. The email should have the subject “Diplo 2025.” More information can be found here.
This year’s theses will be presented in room “E2” on Monday, October 7th, at 11:00. You are all welcome to attend. The program is the following:
11:00-11:30 “Game creation in Unity for traffic education” 11:30-12:00 “Development of a game on a storytelling platform for engineers aimed at training and developing Agile techniques” 12:00-12:30 “Improvement of the effectiveness of electronic forms/questionnaires using eye-tracking data” 12:30-13:00 “Use of eye-tracking to predict dizziness phenomena in virtual reality environments” 13:00-13:00 “Development of a system for quick detection of the last focus point in a pop-up window, based on real-time eye-tracking data”
The second transnational meeting (TPM2) took place on the 12th and 13th of September and was hosted by the Vilnius College (VIKO), in Lithuania.
In the second gathering of SIMOnS, the team met at the Faculty of Technology and Design of Vilnius College (VIKO), in Lithuania, to discuss the overall progress of the project after having submitted the periodic report on August this year.
The two-day meeting was held during the 12th and 13th of September, having covered all work packages, with particular focus on the educational content production (WP3.3) and the design and development of the mobile application (W.4.2).
Members from Italy, Greece, Lithuania, Portugal, and Finland attended the event that was wrapped up with important contributions to start producing the content and developing the features of the app. Online presence of the project, especially on social media, was also highlighted to ensure an active role in digital communities.
We want to thank our Lithuanian partners for the amazing organisation of this meeting, as well as their warm welcome and guided tour in Vilnius!
The GUESS project partners had their 2nd Transnational Project Meeting at the Mendelu University in Brno, Czech Republic, on 12th and 13th of September 2024.
The meeting agenda include:
Welcoming and brief participants’ introduction
Overviewing the progress so far and what are the ongoing sub-activities
Discussing the 1st project task: “2.1 Identify the needs of university students”
Discussing the 2nd and 3rd project tasks: “2.2 Definition of the use cases” & “2.3 Definition of the digital content”. The partners evaluated the work that is done so far as well as our next actions.
Discuss the 3rd Work Package Deliverables, where the partners had the the opportunity to demonstrate the gamified use case and discuss the next steps for the development of the Gamified Environment.
Evaluation of the 3rd Work Package Deliverable so far and update on the future steps.
Discuss the 4th Work Package as well as the next steps and timeline for all partners.
We are thrilled to announce that our Software Quality and Human-Computer Interaction (HCI) team has been recognized for their exceptional contributions to the field at two prestigious international conferences.
Best Paper Award at HCI International 2024
Our team received the Best Paper Award at the HCI International 2024 Conference held in Washington DC, USA. The awarded paper, titled “An Affect-Aware Game Adapting to Human Emotion”, explores innovative approaches to integrating affective computing into game design. This groundbreaking work demonstrates how games can dynamically adapt to players’ emotional states, enhancing engagement and user experience. We are incredibly proud of our team’s dedication and hard work that led to this remarkable achievement.
SEED 2024 Conference Nominee
In addition, our paper titled “Development of a 3D Virtual World Tool for Sustainable Energy Education” has been nominated for the Best Paper Award at the SEED 2024 Conference in Valencia, Spain. This research highlights the creation of an immersive 3D virtual environment designed to educate users on sustainable energy practices. The nomination itself is a testament to the impactful and innovative nature of our work in promoting sustainable education through advanced technological solutions.
Παρουσίαση και Διάχυση του έργου “SAINT – handS on introduction to Artificial Intelligence in primary educatioN using minecrafT N°: 2022-1-FR01-KA220-SCH-000087794 ”– Multiplier Event
Την Δευτέρα 17 Ιουνίου 2024 και ώρα 09:00-14:00 στην Εστία Επιστημών Πάτρας, στα Αρσάκεια Σχολεία Πατρών, πραγματοποιήθηκε με μεγάλη επιτυχία και συμμετοχή, η παρουσίαση και διάχυση (πολλαπλασιαστική δράση) του Ευρωπαϊκού Έργου με τίτλο ““SAINT – handS on introduction to Artificial Intelligence in primary educatioN using minecrafT”, το οποίο υλοποιείται στο πλαίσιο των Ευρωπαϊκών Προγραμμάτων ERASMUS+, στο σχέδιο Key Action 2, με αριθμό συμβολαίου N°: 2022-1-FR01-KA220-SCH-000087794.
Την ημερίδα παρακολούθησαν εκπαιδευτικοί, μαθητές και γονείς (σχολικών μονάδων), Εκπρόσωποι Εκπαιδευτικών Φορέων της Πρωτοβάθμιας και Δευτεροβάθμιας Εκπαίδευσης της Περιφέρειας της Δυτικής Ελλάδας.
Κατά την διάρκεια της παρουσίασης του έργου SAINT όλοι οι συμμετέχοντες ενθουσιάστηκαν με το εκπαιδευτικό πρόγραμμα καθώς και με τις δυνατότητες του παιχνιδιού, ακολούθησε εποικοδομητική συζήτηση με εκπαιδευτικούς και αρκετούς μαθητές (ομάδα στόχος του έργου) οι οποίοι διατύπωσαν αρκετά ενδιαφέρουσες ιδέες και γνώμες.
Presentation and Dissemination of the project “SAINT – handS on introduction to Artificial Intelligence in primary educatioN using minecrafT N°: 2022-1-FR01-KA220-SCH-000087794” – Multiplier Event
On Monday, June 17, 2024, from 09:00 to 14:00 at the Science Center of Patras, at the Arsakeia Schools of Patras, the presentation and dissemination (multiplier event) of the European Project titled “SAINT – handS on introduction to Artificial Intelligence in primary educatioN using minecrafT” was held with great success and participation. This project is implemented within the framework of the European ERASMUS+ Programs, under Key Action 2, with contract number N°: 2022-1-FR01-KA220-SCH-000087794.
The event was attended by teachers, students, and parents (of school units), Representatives of Educational Institutions of Primary and Secondary Education of the Region of Western Greece.
During the presentation of the SAINT project, all participants were excited about the educational program and the capabilities of the game. A constructive discussion followed with educators and several students (the project’s target group) who expressed many interesting ideas and opinions.
We are thrilled to formally announce the successful hosting of our distinct Summer School program at the Software Quality and Human-Computer Interaction Lab of the Department of Computer Engineering and Informatics, University of Patras. This year, from June 17 to 21, we welcomed eleven talented young students to explore the sophisticated realms of Human-Computer Interaction.
During the Summer School, students engaged in a full-day program that included various projects, allowing them to:
🔹 Immerse in virtual environments with cutting-edge VR glasses, navigating and interacting seamlessly.
🔹 Explore the processes of collecting and analyzing physiological data with advanced physiological sensors.
🔹 Experience the precision of eye-tracking technology, observing the collection and detailed analysis of visual data.
🔹 Pilot drones using a mobile app as well as a custom-developed code.
🔹 Witness the transformation of innovative ideas and research into real-world applications and products that significantly impact daily life.
🔹 Interact and navigate in the RAISE project Virtual World, while learning about its goal to raise environmental awareness.
🔹 Learn about the GUESS project and its goal to immerse university students in environmental sustainability through a unique gamified environment.
🔹 Learn about the GameWork project and its aim to help alleviate students’ reluctance to do homework by developing a gamified environment for organising homework.
🔹 View the D-PBL project and learn about its aim to combine digital teaching-learning with project-based learning, applied in an international context.
🔹 Navigate and interact in the SAINT project environment on Minecraft, while learning about its goal to combine Artificial Intelligence technologies with primary education using Minecraft.
🔹 Learn about the SIMOnS project mobile app that will focus on student improvement of online digital skills through a series of practical exercises and interactive learning material oriented to specific levels of digital literacy.
🔹 Learn about how engineering can help in sustainability while interacting in the 3D virtual world 3DSustainAvio, powered by DASSAULT systems.
This immersive experience offered them a captivating glimpse into the present and future potential of this fascinating field of study.
This program marked a meaningful fusion of young curiosity and advanced technology, stimulating a potential path for these students toward future innovation in the field. It also created opportunities for networking and knowledge exchange among students and professionals in the field.
We look forward to more such educational collaborations, fostering the next generation of tech leaders.
Το Πανεπιστήμιο Πατρών (Εργαστήριο Ποιότητας Λογισμικού και Αλληλεπίδρασης Ανθρώπου-Υπολογιστή), σας προσκαλεί στην Πολλαπλασιαστική Δράση του έργου SAINT – handS on introduction to Artificial Intelligence in primary educatioN using minecrafT N°: 2022-1-FR01-KA220-SCH-000087794 η οποία και θα λάβει χώρα την Δευτέρα, 17 Ιουνίου 2024, στην Εστία Επιστημών Πάτρας στα Αρσάκεια Σχολεία Πάτρας (Πλατάνι, Ρίο 26504).
Θα χαρούμε πολύ να βρεθείτε κοντά μας και να ενημερωθείτε για τις δράσεις μας.
Πρόγραμμα Ημερίδας:
Ώρα
Δραστηριότητα
09:00 – 09:15
Υποδοχή συμμετεχόντων
09:15 – 09:25
Παρουσίαση του Πανεπιστημίου Πατρών – CEID
09:25 – 09:35
Παρουσίαση για τα έργα συνεργασίας Erasmus+
09:35 – 09:45
Παρουσίαση του Έργου SAINT
09:45 – 10:45
ΕΠΙΣΚΟΠΗΣΗ ΤΟΥ ΕΚΠΑΙΔΕΥΤΙΚΟΥ ΠΡΟΓΡΑΜΜΑΤΟΣ
1. Παρουσίαση των 5 Ενοτήτων (θεωρία)
• AI & robots
• AI & work
• AI, speech & vision
• AI, games & puzzles
• AI & everyday life
2. Παρουσίαση των σχεδίων μαθήματος (πρακτική)
10:45 – 11:00
Διάλειμμα
11:00 – 12:00
ΕΠΙΣΚΟΠΗΣΗ ΤΩΝ ΚΟΣΜΩΝ AI ΣΤΟ MINECRAFT EDUCATION
1. Παρακολούθηση του βίντεο, του παιχνιδιού
2. Επισκόπηση του παιχνιδιού
3. Πλοήγηση “στον κόσμο” για λίγα λεπτά
12:00 – 12:45
ΠΑΡΟΥΣΙΑΣΗ ΚΑΙ ΠΛΟΗΓΗΣΗ ΣΤΑ ΑΛΛΑ ΨΗΦΙΑΚΑ ΥΛΙΚΑ
• Ιστοσελίδα του Έργου
• Project Foundry
12:45 – 13:00
Έκκληση για δράση: τι μπορείτε να κάνετε τώρα & παρουσίαση του φόρουμ του έργου
Το Πανεπιστήμιο Πατρών (Εργαστήριο Ποιότητας Λογισμικού και Αλληλεπίδρασης Ανθρώπου-Υπολογιστή), σας προσκαλεί στην ημερίδα του έργου D-PBL: advancing project-based learning into the Digital Era – Project Number N°: 2021-1-PT01-KA220-HED-000032011 η οποία και θα λάβει χώρα την Πέμπτη, 14 Μαρτίου 2024, στην Εστία Επιστημών Πάτρας στα Αρσάκεια Σχολεία Πάτρας (Πλατάνι, Ρίο 26504).
Θα χαρούμε πολύ να βρεθείτε κοντά μας και να ενημερωθείτε για τις δράσεις μας.
Το Πανεπιστήμιο Πατρών (Εργαστήριο Ποιότητας Λογισμικού και Αλληλεπίδρασης Ανθρώπου-Υπολογιστή), σε συνεργασία με το Αρσάκειο Λύκειο Πατρών σας προσκαλεί στην ημερίδα του έργου Gamework Erasmus+ η οποία και θα λάβει χώρα την Παρασκευή, 26 Ιανουαρίου 2024, στην Εστία Επιστημών Πάτρας στα Αρσάκεια Σχολεία Πάτρας (Πλατάνι, Ρίο 26504).
Θα χαρούμε πολύ να βρεθείτε κοντά μας και να ενημερωθείτε για τις δράσεις μας.
Πρόγραμμα Ημερίδας
09:00
Εγγραφή
09:30
Παρουσίαση του Έργου (το πλαίσιο, η ιδέα, οι στόχοι)
Άγγελος Φωτόπουλος
10:00
Επίδειξη της τελικής έκδοσης του περιβάλλοντος οργάνωσης και επίβλεψης των εργασιών των μαθητών με χρήση στοιχείων pa.
Άγγελος Φωτόπουλος
10:15
Τρία εργαστήρια (το καθένα 60’ με 15’ διάλειμμα μεταξύ των εργαστηρίων) που επιτρέπει σε όλους τους συμμετέχοντες να εισέλθουν στο περιβάλλον και να αλληλοεπιδράσουν. Κατά τη διάρκεια όλων των εργαστηρίων, οι δραστηριότητες θα παρακολουθούνται από το πανεπιστήμιο Πατρών.
Ομάδα UPatras
13:45
Διάλειμμά (Ελαφρύ γεύμα, χαλαρή συζήτηση)
14:45
Ανακεφαλαίωση των εργαστηρίων. Ανοικτή συζήτηση των σημαντικότερων σημείων με τους συμμετέχοντες.
Άγγελος Φωτόπουλος
15:45
Παρουσίαση της έκθεσης για το «Πώς οι μαθητές θα ήθελαν να διασκεδάζουν με τις εργασίες του» και της έκθεσης για την «Ανάλυση των χαρακτηριστικών gamification».
Προκοπία Βλαχογιάννη
16:15
Παρουσίαση του σχεδίου προώθησης του έργου, των οργάνων, της σχέσης με τους τοπικούς φορείς και την κοινότητα
Μαριάννα Σταμάτη
16:45
Ανοιχτή συζήτηση σχετικά με τα χαρακτηριστικά, τις λειτουργίες και τα μαθήματα του παιχνιδιοποιημένου περιβάλλοντος εργασίας για το σπίτι.
SQLab team proudly marked its presence at IQ Patras 2023. This event witnessed SQLab showcasing its latest advancements in educational technology through three of our flagship projects: Gamework, SAINT, and RAISE. Each project, distinct in its scope and ambition, exemplifies our dedication to harnessing technology for educational advancement and environmental awareness. Our presentation at IQ Patras 2023 were not only informative but also interactive, fostering lively discussions and idea exchanges with attendees. These sessions were instrumental in understanding the community’s perspectives and needs. We extend our sincere gratitude to the organizers of IQ Patras 2023 and to all participants who engaged with out team. Your insights and interactions are invaluable to our ongoing projects and future endeavors.