Thesis Presentations 2024-2025

The thesis topics for the academic year 2024-2025 have been uploaded on the department’s website, and the relevant announcement can be found here.

The topics will be presented in room “Δ1” on Thursday, October 3rd, 2024, at 13:00. Questions can be made during office hours as well. Expressions of interest can be made by submitting the relevant questionnaire (mandatory) and a CV (nonmandatory) by Friday, October 11th, 2024, at 24:00, with an email to sqlab@upatras.gr. The email should have the subject “Diplo 2025.” More information can be found here.

This year’s theses will be presented in room “E2” on Monday, October 7th, at 11:00. You are all welcome to attend. The program is the following:

11:00-11:30 “Game creation in Unity for traffic education”
11:30-12:00 “Development of a game on a storytelling platform for engineers aimed at training and developing Agile techniques”
12:00-12:30 “Improvement of the effectiveness of electronic forms/questionnaires using eye-tracking data”
12:30-13:00 “Use of eye-tracking to predict dizziness phenomena in virtual reality environments”
13:00-13:00 “Development of a system for quick detection of the last focus point in a pop-up window, based on real-time eye-tracking data”

Important milestone of SIMOnS achieved in Vilnius


The second transnational meeting (TPM2) took place on the 12th and 13th of September and was hosted by the Vilnius College (VIKO), in Lithuania.

In the second gathering of SIMOnS, the team met at the Faculty of Technology and Design of Vilnius College (VIKO), in Lithuania, to discuss the overall progress of the project after having submitted the periodic report on August this year. 

The two-day meeting was held during the 12th and 13th of September, having covered all work packages, with particular focus on the educational content production (WP3.3) and the design and development of the mobile application (W.4.2). 

Members from Italy, Greece, Lithuania, Portugal, and Finland attended the event that was wrapped up with important contributions to start producing the content and developing the features of the app. Online presence of the project, especially on social media, was also highlighted to ensure an active role in digital communities. 

We want to thank our Lithuanian partners for the amazing organisation of this meeting, as well as their warm welcome and guided tour in Vilnius!

For more information, find the SIMOnS project:
Website: https://www.simonsproject.eu/
Instagram: https://www.instagram.com/simonsproject/
LinkedIn: https://www.linkedin.com/in/simons-project-0918a02b8/
YouTube: https://www.youtube.com/@SIMOnS-he3jl

Second Transnational Project Meeting of the GUESS project at Brno, Czech Republic – September 2024

The GUESS project partners had their 2nd Transnational Project Meeting at the Mendelu University in Brno, Czech Republic, on 12th and 13th of September 2024.

The meeting agenda include:

  • Welcoming and brief participants’ introduction
  • Overviewing the progress so far and what are the ongoing sub-activities
  • Discussing the 1st project task: “2.1 Identify the needs of university students”
  • Discussing the 2nd and 3rd project tasks: “2.2 Definition of the use cases” & “2.3 Definition of the digital content”. The partners evaluated the work that is done so far as well as our next actions.
  • Discuss the 3rd Work Package Deliverables, where the partners had the the opportunity to demonstrate the gamified use case and discuss the next steps for the development of the Gamified Environment.
  • Evaluation of the 3rd Work Package Deliverable so far and update on the future steps.
  • Discuss the 4th Work Package as well as the next steps and timeline for all partners.

Learn more about the GUESS project on the project’s social media:
GUESS project Instagram
GUESS project Facebook

Δελτίο τύπου Πολλαπλασιαστικής Δράσης – SAINT

Παρουσίαση και Διάχυση του έργου “SAINT – handS on introduction to Artificial Intelligence in primary educatioN using minecrafT N°: 2022-1-FR01-KA220-SCH-000087794 ”– Multiplier Event  

Την Δευτέρα 17 Ιουνίου 2024 και ώρα 09:00-14:00 στην Εστία Επιστημών Πάτρας, στα Αρσάκεια Σχολεία Πατρών, πραγματοποιήθηκε με μεγάλη επιτυχία και συμμετοχή, η παρουσίαση και διάχυση (πολλαπλασιαστική δράση) του Ευρωπαϊκού Έργου με τίτλο ““SAINT – handS on introduction to Artificial Intelligence in primary educatioN using minecrafT”, το οποίο υλοποιείται στο πλαίσιο των Ευρωπαϊκών Προγραμμάτων ERASMUS+, στο σχέδιο Key Action 2, με αριθμό συμβολαίου N°: 2022-1-FR01-KA220-SCH-000087794.  

Την ημερίδα παρακολούθησαν εκπαιδευτικοί, μαθητές και γονείς (σχολικών μονάδων), Εκπρόσωποι Εκπαιδευτικών Φορέων της Πρωτοβάθμιας και Δευτεροβάθμιας Εκπαίδευσης της Περιφέρειας της Δυτικής Ελλάδας.  

Κατά την διάρκεια της παρουσίασης του έργου SAINT όλοι οι συμμετέχοντες ενθουσιάστηκαν με το εκπαιδευτικό πρόγραμμα καθώς και με τις δυνατότητες του παιχνιδιού, ακολούθησε εποικοδομητική συζήτηση με εκπαιδευτικούς και αρκετούς μαθητές (ομάδα στόχος του έργου) οι οποίοι διατύπωσαν αρκετά ενδιαφέρουσες ιδέες και γνώμες. 

Presentation and Dissemination of the project “SAINT – handS on introduction to Artificial Intelligence in primary educatioN using minecrafT N°: 2022-1-FR01-KA220-SCH-000087794” – Multiplier Event 

On Monday, June 17, 2024, from 09:00 to 14:00 at the Science Center of Patras, at the Arsakeia Schools of Patras, the presentation and dissemination (multiplier event) of the European Project titled “SAINT – handS on introduction to Artificial Intelligence in primary educatioN using minecrafT” was held with great success and participation. This project is implemented within the framework of the European ERASMUS+ Programs, under Key Action 2, with contract number N°: 2022-1-FR01-KA220-SCH-000087794. 

The event was attended by teachers, students, and parents (of school units), Representatives of Educational Institutions of Primary and Secondary Education of the Region of Western Greece. 

During the presentation of the SAINT project, all participants were excited about the educational program and the capabilities of the game. A constructive discussion followed with educators and several students (the project’s target group) who expressed many interesting ideas and opinions. 

Summer School 2024 at Human-Computer Interaction Lab

We are thrilled to formally announce the successful hosting of our distinct Summer School program at the Software Quality and Human-Computer Interaction Lab of the Department of Computer Engineering and Informatics, University of Patras. This year, from June 17 to 21, we welcomed eleven talented young students to explore the sophisticated realms of Human-Computer Interaction.

During the Summer School, students engaged in a full-day program that included various projects, allowing them to:

🔹 Immerse in virtual environments with cutting-edge VR glasses, navigating and interacting seamlessly.

🔹 Explore the processes of collecting and analyzing physiological data with advanced physiological sensors.

🔹 Experience the precision of eye-tracking technology, observing the collection and detailed analysis of visual data.

🔹 Pilot drones using a mobile app as well as a custom-developed code.

🔹 Witness the transformation of innovative ideas and research into real-world applications and products that significantly impact daily life.

🔹 Interact and navigate in the RAISE project Virtual World, while learning about its goal to raise environmental awareness.

🔹 Learn about the GUESS project and its goal to immerse university students in environmental sustainability through a unique gamified environment.

🔹 Learn about the GameWork project and its aim to help alleviate students’ reluctance to do homework by developing a gamified environment for organising homework.

🔹 View the D-PBL project and learn about its aim to combine digital teaching-learning with project-based learning, applied in an international context.

🔹 Navigate and interact in the SAINT project environment on Minecraft, while learning about its goal to combine Artificial Intelligence technologies with primary education using Minecraft.

🔹 Learn about the SIMOnS project mobile app that will focus on student improvement of online digital skills through a series of practical exercises and interactive learning material oriented to specific levels of digital literacy.

🔹 Learn about how engineering can help in sustainability while interacting in the 3D virtual world 3DSustainAvio, powered by DASSAULT systems.

This immersive experience offered them a captivating glimpse into the present and future potential of this fascinating field of study.

This program marked a meaningful fusion of young curiosity and advanced technology, stimulating a potential path for these students toward future innovation in the field. It also created opportunities for networking and knowledge exchange among students and professionals in the field.

We look forward to more such educational collaborations, fostering the next generation of tech leaders.

Διημερίδα Erasmus+ και Παρουσίαση του έργου RAISE, 24-25/04/2023

Στο πλαίσιο της διημερίδας με τίτλο: «Ευρωπαϊκά Προγράμματα Erasmus+: Καινοτομία – Ευρωπαϊκή Διάσταση στην Εκπαίδευση» την οποία συνδιοργανώνουν, η Περιφερειακή Διεύθυνση Εκπαίδευσης Δυτικής Ελλάδας , τα Αρσάκεια Σχολεία και το Περιφερειακό Κέντρο Εκπαιδευτικού Σχεδιασμού (ΠΕ.Κ.Ε.Σ.) Δυτικής Ελλάδας, και θα λάβει χώρα, την Δευτέρα 24 και Τρίτη 25, Απριλίου 2023 και ώρα 09:00-13:30 στην Εστία Επιστημών Πάτρας στα Αρσάκεια Σχολεία Πατρών, θα πραγματοποιηθεί αναλυτική παρουσίαση και διάχυση (πολλαπλασιαστική δράση) του Ευρωπαϊκού Έργου με τίτλο: “RAISE: Raising environmental knowledge & awareness through an innovative virtual environment.”, το οποίο υλοποιείται στο πλαίσιο των Ευρωπαϊκών Προγραμμάτων ERASMUS+, στο σχέδιο Key Action 2-Strategic Partnerships με Συντονιστή Εταίρο το «Πανεπιστήμιο Πατρών».

Η διημερίδα απευθύνεται σε εκπαιδευτικούς και μαθητές σχολικών μονάδων της Δευτεροβάθμιας και Πρωτοβάθμιας Εκπαίδευσης της Περιφέρειας της Δυτικής Ελλάδας, σε Τμήματα του Πανεπιστημίου Πατρών και σε Εκπαιδευτικούς Φορείς που συμμετέχουν σε προγράμματα Erasmus+ όλων των κατηγοριών.

Introducing the RAISE Project: A Groundbreaking Approach to Environmental Education

We are excited to introduce RAISE, an innovative project that is shaping the future of environmental education. Launched in January 2023 and set to conclude in December 2024, RAISE is part of the Erasmus Plus KA2 program and aims to create impactful change through the development of a 3D Virtual World Learning Environment (VWLE).

What is the RAISE Project?

RAISE stands for Raising Environmental Knowledge and Awareness (EK&A) among school students. The project addresses the growing need for sustainability-focused education by offering a 3D virtual learning platform that immerses students in an interactive, engaging, and educational digital environment. The goal is to foster a deeper understanding of environmental issues and inspire the next generation to contribute to a more sustainable future.

Why RAISE Matters

With the increasing urgency of climate change and environmental degradation, it has never been more important to equip students with the knowledge and tools they need to become proactive stewards of the environment. However, traditional methods of teaching environmental education often fall short in providing students with the engaging and hands-on learning experiences necessary to make a lasting impact.

RAISE tackles this challenge head-on by combining innovative EdTech with environmental education. By immersing students in a dynamic virtual world, the project aims to enhance learning, promote critical thinking, and encourage collaboration on environmental issues.

The RAISE Virtual World Learning Environment (VWLE)

At the heart of the project is the development of the Virtual World Learning Environment (VWLE), a cutting-edge 3D platform that brings environmental education to life. This immersive tool is designed to:

  • Engage students in real-world environmental challenges through simulations and interactive activities.
  • Provide a collaborative virtual space where students can work together on projects that promote sustainability.
  • Enhance critical thinking and problem-solving skills by allowing students to experiment with solutions to environmental problems in a controlled virtual setting.

The platform will also feature curriculum-aligned learning modules, making it easy for educators to integrate it into their classrooms. The result? A fun, interactive, and highly effective approach to environmental education that prepares students for the challenges of tomorrow.

Who is Behind RAISE?

RAISE is a collaborative effort involving partners from Greece, Italy, and Portugal, all working together to make environmental education more engaging and accessible. As a part of the Erasmus Plus KA2 program, the project brings together educators, technology experts, and environmental advocates to develop a platform that addresses the pressing need for sustainability-focused learning in schools.

What’s Next for RAISE?

As the project progresses, we will continue developing the VWLE, refining the learning modules, and running pilot tests in schools across partner countries. By December 2024, we aim to have a fully functional platform that can be adopted by educators across Europe and beyond. We are excited to see how the RAISE platform will empower students to take action for a more sustainable world.

Stay tuned for updates as we share more about the project’s milestones and how you can get involved in this exciting journey toward a greener future!


Follow our journey as we work together to create lasting environmental change through education!

#RAISEProject #ErasmusPlus #EnvironmentalEducation #Sustainability #3DVirtualLearning