GUESS Project – Multiplier Event Successfully Held in Patras

The European project GUESS – Gamified User-centered Environmental Sustainability, funded by the Erasmus+ Programme, successfully organized its Multiplier Event on 14 November 2025 at the Department of Computer Engineering and Informatics (CEID), University of Patras.

The event gathered professionals, researchers, educators, and stakeholders with an interest in innovative approaches to environmental sustainability. Its aim was to present the project’s final results and demonstrate how gamification can be used to support environmental awareness and responsible practices.

Key Highlights

During the event, participants had the chance to:

  • Experience the GUESS gamified learning tools and digital environment.
  • Gain insights into the project’s user-centered methodology.
  • Discuss the role of interactive and game-based elements in enhancing engagement with sustainability topics.
  • Explore possibilities for implementing or adapting the GUESS tools in various contexts.

The program included presentations, demonstrations, and open discussion sessions, offering an engaging environment for collaboration and knowledge exchange.

Acknowledgements

The GUESS consortium extends its warmest thanks to all participants for their valuable presence, contributions, and interest in the project.
Below are photo highlights from the event.